“It takes many good deeds to build a good reputation, and only one bad one to lose it”
Today we would like to hear you opinions about the characters’ actions in our games, and the way they affect your opinion about the game.
Not so long ago, we used to let the games’ protagonist do almost anything: throw pianos on other people’s head, poison their drinks, electrocute them, etc. No one was badly hurt (well, most of them), but still, the protagonist had to do controversial actions in order to achieve his goal.
Take Jason from A Night in Crazyville/town for instance:
He spikes a little girl’s drink with detergent, steals her hair spray, uses it to set the art gallery’s guy head on fire, electrocute the guitarist at the night club, drops irons and pottery onto people’s heads etc.
Some would might say that he deserves a night in the slammer, but in the end he gets a reward from the police for catching a fugitive.
What do you think, is it legitimate to perform these actions in Point&Click games in order to achieve your goals, or does it send the wrong message to our players?
Upcoming games update
Right now we’re at the backgrounds drawing stage of four games:
CrazyDad 3 (which most of you voted as the game you want to play next), Andrew’s Island, Into the Wild 2 and our latest addition, Bosko.
The latter deals with Bosko, a young guy who inherits a dirty restroom in the middle of nowhere.
He doesn’t want to clean it (because it’s gross) so he must think of a creative way to turn it into a tourist attraction.
That is all for today, have a magical day!